![]() The boss that you were able to fight in Preview Gameplays has notched up quite a lot in terms of difficulty. In NG+ my Fume UGS dished out so much damage, that he didn’t even have to chance to destroy me with his final desperate way to stop me. Yeah, the boss is a huge asshole at the end and baits you to finish you off right before he himself is finished… And after quite the time and only 5% health left, he fell to the ground with the the flames inside him fading out… and then he (kinda) explodes in flames again and one-shots me who was right next to him. A sweep attack followed by his hammer getting rammed on to the ground for an AoE attack, which leaves his tail open. The rest of the fight I baited out the same combo out of him. In the time he summons these things you can dish out a lot of damage to him and when he shoots them at you, just run away since they are barely faster than you. Another attack is where he summons some kind of meteors and throws them down to you, which sounds more threatening than it actually is. I tried to roll through that but that asshole decided to spit fire at this very moment and killed me. When he slams his hammer several times on the ground it causes an AoE attack which slowly spreads around him. At 50% health, he gains some new attacks, from which only one is really threatening. However, once you get the timings to evade down, he’s becoming rather easy. A lot of his attacks drain a ton of stamina when blocked or you can’t block these attacks in the first place. The problem is, if you block a lot, you will hate this boss. This boss requires quite some Patience, his attacks are mostly rather slow and easy to avoid but you’ll get punished if you’re greedy. NG+ Weapon: Fume Ultragreatsword (it’s the same weapon as for every NG+ boss….), +5 Two-Handed. ![]() Weapon used: Zweihander +4, Silver Eagle Kite Shield.I defeated this boss directly after Wolnir. I actually forgot this boss in my first part, along with another one (I hate my brain). Old Demon King, The remains of Lost Izalith(?) Looks like a fiery grumpy guy…. You can read Part 1 of my boss experience here.ġ1. Stability: How well the player keeps stance after being hitĪttack Type: Defines what kind of swing set the weapon has.This is the Continuation of how I experienced the Bosses of Dark Souls 3. 9 Bosses remain in the total of 19 Bosses of Dark Souls 3. Weight: How much the item weights when equipped. When an items durability is low, a message will come up saying "Weapon At Risk!" at this point the weapon does not perform at it's best. This resulting bonus damage is added to the base physical damage of the weapon and is shown in the equipment screen in blue numbers as a "+ X".ĭurability: The weapon's HP, when the durability hits 0, the effectiveness of its attacks become weakened to the point of almost uselessness. The higher the scaling letter, the higher the percent multiplier applied to the. The higher the player's stat, the higher the is (found on the player status screen). Scaling quality is from highest to lowest as follows: S/A/B/C/D/E. Parameter Bonus: Strength, Dexterity,Magic, Fire, Lightning and Dark bonuses - The scaling multiplier applied to the. ((Please link or make the embed small)) Required in Build: After this calibration, it now has 70 magic reduction. Prior to Calibration 1.15, the magic reduction was only 50 for an non-infused, non-upgraded Drangleic Shield. ![]()
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